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Hi, I'm Enzo C.

19 years old, developing since 2019 — low-level systems, reverse engineering, network protocols, and Minecraft Bedrock ecosystem. Server architecture, binary analysis, and proprietary protocol reverse engineering.

Technical profile

Self-taught developer since 2019. Currently at 42 Paris (class of 2026) — system programming, memory management, data structures, and algorithms.

C, C++17/20, PHP 8, Java 21, TypeScript (Node.js), Go — main languages. Python for prototyping and tooling. x86/x64 ASM for low-level analysis and reverse engineering.

Backend: development of services in C/Go, REST API design, concurrency management (threads, goroutines, async). Memory and CPU optimization, performance profiling, latency reduction.

Networking: analysis and reverse engineering of protocols (RakNet, TCP/UDP, custom Minecraft Bedrock protocols). Packet inspection, injection, protocol rewriting. Development of Go proxies for real-time traffic interception and modification.

Reverse engineering: static analysis (IDA Pro, Ghidra) and dynamic analysis (x64dbg, WinDbg). x86/x64 disassembly, binary reading, structure identification, hooking, patching. Design of modified C++ clients.

Minecraft Bedrock: reverse engineering of the RakNet protocol, packet interception proxies, packet analysis, data-driven custom items/blocks systems (Nexly), PocketMine plugins, full server architecture.

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Skills

Technologies and tools I use every day.

Languages

C C++17/20 PHP 8+ Java 17+ JavaScript x86/x64 ASM Python Go

Reverse Engineering

IDA Pro 8.3 Cheat Engine Memory analysis Disassembly

Network & Protocols

RakNet (Minecraft Bedrock) TCP/UDP Packet analysis Minecraft network proxy

Ecosystem

PocketMine-MP WaterdogPE Nukkit Dragonfly

Backend & tooling

Discord bots (Discord.js v14) Minecraft PHP plugins API / backend design CLI tools (C++ / PHP / Node) PHP Composer / tooling

Systems & low-level

Memory manipulation Low-level debugging Multithreading Windows / Linux development & servers

Projects

A selection of recent projects.

  • Erodia — PvP Faction

    Jan 2019 — Present

    Minecraft Bedrock PvP Faction server based on PocketMine-MP. Design and development of gameplay systems (factions, progression, competitive combat), server architecture, and optimization. Fully self-built project with backend systems and internal mechanics management.

    • PHP
    • PocketMine-MP
    • Minecraft Bedrock
    • Backend
    • Founder
  • Kodiak — Modified Client

    Dec 2024 — Present

    C++ client focused on modifying application behavior on the client side and automating certain interactions. Low-level work around reverse engineering and memory structure analysis in a Minecraft Bedrock context.

    • C++
    • Reverse Engineering
    • ASM
    • Memory
    • Client-side
  • ReaperAntiCheat — ReaverPractice

    Early 2024 — Mid 2025

    Anti-cheat system developed for ReaverPractice (Minecraft practice server). Server-side detection based on player behavior analysis, packet validation, and flag/correction logic. Integrated into a competitive practice environment.

    • Java
    • WaterdogPE
    • AntiCheat
    • Packets
    • Server-side
  • Colria — Tower Ranked

    May 2025 — Present

    Collaborative project developing a Tower Ranked mode based on a Lumi (Nukkit-MOT) fork. Work on server architecture, matchmaking systems, and competitive mechanics.

    • Java
    • Nukkit fork
    • Minecraft Bedrock
    • Collaborative
    • Backend
  • Nexly — Data-Driven Items & Blocks

    Nov 2025 — Present

    Custom items and blocks management system for Minecraft Bedrock. Data-driven architecture with legacy support, extensible and modular system for dynamic content creation on the server side.

    • PHP
    • Minecraft Bedrock
    • Data-Driven
    • Architecture
    • Items/Blocks

Contact

Have a question, a project, or an opportunity? Drop me a line—I usually respond within 48 hours.

cchn.enzo@gmail.com